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Individuals with a sunny attitude understand that the ending of one opportunity in life often opens the door for a new one. Carrying big loads of grain is easy for young donkeys, but what happens when they get too old to be of use? One old donkey takes off on a journey of rediscovery, picking up an old dog, cat, and rooster along the way.
Mama and Papa have always warned their chicks never to have anything to do with strangers. But the sly fox disguises himself as a little lamb, and uses different tactics to try to trick the chicks to go with him.
Stephanie witnesses the deterioration of her inner-city neighborhood and school. There are gangs and violence on the street, and chaos in the school. Stephanie decides to “light her candle” against the darkness. After convincing her two friends, they begin with one simple act of kindness.
The miller Elmo and his son Mort have a problem—instead of standing up for what they know is right, they follow everyone else’s opinions. When a farmer complains that Elmo is overworking the donkey, Elmo and Mort mill the grain. When others complain that his prices are too high, Elmo reduces the price, even if he’s losing money. When a friend suggests Mort steal apples with him, Mort goes along with the plan.
The bear cubs Stubby and Prissy can’t seem to agree on anything—not even on who should close the door while playing a game. Disgusted, their forest friends walk out because of their bickering. The cubs finally decide to settle the issue with a most outrageous game of “You move, you lose.” However, two raccoon burglars show up for an unforgettable game of their own.
Spike the rebel is a mean-spirited bully in his neighborhood and school. All the kids are afraid of him, except Mary. She warns him that one day his meanness will come back to haunt him. On a family camping trip, Spike steals a canoe, rows past a caution sign, and ends up being thrown over the waterfalls. ( Read more)